1    DAM GOOD CAMP

CHAOTIC CO-OP GAME

2026

ITCH.IO


Dam Good Camp is a funny chaotic couch co-op management game where players take on the role of beavers running a summer camp for forest animals.

The day is split into two phases: a foggy morning phase where you build and upgrade your camp, and a hectic day phase where you check guests into tents, keep campfires lit, clean up after messy animals, and repair whatever breaks before it tanks guest happiness.

At night, players head out to gather the wood and rocks needed to keep expanding the camp. It's a hand-drawn, funny, and increasingly chaotic game in the spirit of Overcooked and PlateUp!. Currently in development as part of the Prague Game Accelerator, with a commercial release planned on Steam in 2027/2028.

My role on the project is that of team lead, game design and environment art.


2    LIŠEJNÍKY

ABSTRACT BOARD GAME

2026

NO PAGE


Lišejníky(Lichens) is a prototype of an abstract strategy board game for two to three players. The game's mechanics are based on the biology of lichens — organisms known for their slow growth and their ability to colonize inhospitable environments. Each player represents one species of lichen and tries to be the first to connect the sides of the game board with a continuous line of their filaments (hyphae). The game takes place on a hexagonal grid of trees, and the environment changes throughout the game through buds, which create new branches and open up further possibilities for growth.


3    TWO FOR JOY

CO-OP PUZZLE ADVENTURE GAME

2024/25

PROJECT LINK


Two For Joy is a 2D flying co-op puzzle adventure about two magpies. My friend and I have been building it in our free time for about two years now and it's probably the project closest to my heart.

It started as a flying survival platformer, but over time evolved into something more atmospheric — a co-op puzzle adventure where the flying itself is the foundation everything else is built on. We put a lot of care into making the movement feel smooth and physical and genuinely fun to just exist in.

The game takes two players through several surreal, eerie and dreamy worlds, each with its own logic and atmosphere. Underneath it all runs a quiet emotional arc about what it means to move through strange and difficult things with another person beside you.

Best played with controllers, though two players on a single keyboard works too. Local and (possibly) also online co-op. The game is in development, with a demo releasing hopefully later this year (2026) :) We would eventually also love to make a full Steam release.


4    MUSEUM OF PRAGUE GAMES

INTERACTIVE EXHIBITION

2025/26

PROJECT LINK


Educational games for Museum of Prague is a suite of games created for the permanent exhibition at Museum of Prague, focused on everyday life in the city during the 19th century. The project consists of a series of interactive games placed directly in the exhibition on large circular touchscreens.

Each game presents one of three connected scenarios within the city: building flood barriers, cooking historical recipes from a period cookbook, and designing their own house, which is then placed in a shared street alongside houses created by other visitors. Their progress is stored in RFID wristbands, allowing them to carry their game profile across the exhibition and continue their experience as they move through the museum.

I worked on game design and illustrations. The project was developed collaboratively with classmates at the Studio of Design and Digital Technologies at UMPRUM.


5    IDENTITA

INTERACTIVE PROJECTION

2024/25

PROJECT LINK


Identita is an interactive projection created for the exhibition Identita – The Story of Czech Graphic Design at Museum Kampa in Prague. The project was developed as a part of semestral work during my studies at the Studio of Design and Digital Technologies at UMPRUM.

The projection invites visitors to directly influence the visual space in real time. By scanning a QR code, visitors can open a simple interface on their phone where moving a finger across the screen changes the projection, turning the installation into a playful and shared experience rather than a passive display.

The visuals build on the visual language of Prague’s integrated public transport system, using its familiar pictograms as the main element. As people interact, the symbols rotate and shift, creating a living composition that connects everyday graphic design with movement, participation, and public space.


6    LELKOVADLO 2

FULLDOME CROWDGAME

2026




Lelkovadlo 2 is a crowd-based interactive experience exploring the tension between autonomy and collective behavior. It was created during the A MAZE. / Berlin fulldome game jam and presented in the B-Dome space next to Urban Spree during  A MAZE. / Berlin 2026 festival.

Players join the experience by scanning a QR code and using their phones as controllers. Each participant creates a simple virtual avatar and enters a shared 360° environment, where they can move freely using a virtual joystick.

Interaction is driven by collision: when two players meet, a fragment breaks off from each of them, forming a new autonomous organism. These emergent entities continue to move, collide, and interact independently, gradually transforming the space into a living, self-evolving ecosystem.

As the system grows, players shift from direct control into observation, watching how their individual actions contribute to a larger collective structure. The experience reflects on authorship, loss of control, and the beauty of systems that exceed the intentions of their creators.


7    HLUBINY

LOCAL MASSIVELY MULTIPLAYER GAME

2025/26

PROJECT LINK


Hlubiny is an interactive multiplayer experience that connects digital play with natural ecological principles. The project was developed during my studies at the Studio of Design and Digital Technologies at UMPRUM and was originally conceived for the 360° dome of Prague Planetarium.

Players take on the roles of deep-sea creatures and compete for survival, growth, and dominance in a shared environment. By scanning a QR code or visiting hlubiny.site, they can use their phone as a controller to navigate the large-scale projection, feed on marine snow, grow, and gradually evolve into different organisms based on real biological species.

The experience is built around the idea of a living ecosystem. When a creature dies, it dissolves back into marine snow and becomes part of the environment again, allowing players to restart the cycle as a different species. 

The project was presented at UMPRUM exhibitions, in Warhorse Studios, Anifilm, FinalFinal and Vidiny festivals.



8    ŠICHTA

CO-OP ARCADE GAME

2023

PROJECT LINK


Oh, no! Late for Work again! Hungry hands are coming at you from all sides, making you feel like a bottle of shampoo in a shared shower, and you have to feed them. But don't worry you're not on your own, the game is for two players. Grab your breads and knives and you're off!

Šichta is a chaotic two-player arcade co-op game made for the FIKMAT game jam (FIK is comics and illustration festival in Ústí nad Labem). Players work together to serve food to an endless wave of hungry hands before time runs out.

I worked on game design and programming. The game is made specifically for our custom arcade machine.


9    ZAJÍC A KAČER    

VISUAL NOVEL

2023

PROJECT LINK


Zajíc a Kačer (The Hare and the Duck) is a short atmospheric visual novel about two characters who see the world in completely different ways. The project was created in less than a week as part of my university entrance examination and works as a small personal experiment with dialogue, metaphor, and visual storytelling.

The concept is based on the well-known duck–rabbit optical illusion, where a single image can be perceived as two different animals at the same time. Players take the role of an observer, following a dialogue between Hare and Duck — two characters with completely different views on life. Duck embraces unpredictability and sees it as a source of excitement and adventure, while Hare believes that safety and stability should always come first.

Structured like a small fable, the project presents a simple conversation between two opposing perspectives and lets the player quietly observe their conflict without offering a clear resolution. It’s a small, reflective piece about disagreement, compromise, and the strange possibility that both sides might be right at the same time.


10    CHMÝŘÍ

NARRATIVE PLATFORMER GAME PROTOTYPE

2022/23

PROJECT LINK


Chmýří is a short 2D hand-illustrated platformer prototype about a young tit chick navigating a world altered by a forest fire - exploring themes of climate change through a quiet, personal story. The game was created as a solo graduation project over six months.


TEREZA.VALKO@EMAIL.CZ